Hit and stand in blackjack
Hit and stand are the two basic decisions in blackjack: to hit is to ask the dealer for another card, and to stand is to keep your hand as it is and end your turn. Every other option, from doubling down to splitting, is a variation built on top of these two. The choice is never a matter of feel. It depends on your total, whether that total is hard or soft, and the single card the dealer is showing, and basic strategy turns that combination into a fixed answer.

What hit and stand mean at the table
A hit adds one card to your hand, and you may keep hitting until you stand or your total passes 21, which is a bust and an immediate loss whatever the dealer later draws. Standing locks your total in place and hands the decision over to the next player or to the dealer.
The asymmetry matters more than most players realise.
You act before the dealer, so a player who busts loses the stake even if the dealer goes on to bust as well. That is the core of the house edge in blackjack, and it is why standing on a weak total can be correct: you are not trying to reach 21, you are trying to avoid losing first. At a land-based table the decision is shown by a hand signal, a tap of the felt for a hit and a flat wave over the cards to stand, while online and live casino tables use labelled buttons. The meaning is identical in both settings.
How basic strategy settles the choice
Basic strategy is the set of decisions that gives the lowest long-run loss for each combination of player total and dealer upcard, worked out by computer simulation over millions of hands. It is a long-run average, never a prediction about the next card, and no single session proves it right or wrong.
Two ideas drive almost every hit-or-stand cell. A hard total has no ace counted as 11, so a high card can bust it; a soft total has an ace counted as 11 that can drop to 1, so one more card cannot bust it. The dealer’s upcard is the other half: a 2 to 6 leaves the dealer more likely to bust, while a 7 to an ace means the dealer will often finish on 17 or better.
The resulting charts are not universal. Published versions differ slightly depending on the number of decks and on whether the dealer hits or stands on soft 17, so the rules printed on the table or in the game’s help screen are what the chart has to match.
Common hit or stand decisions by hand
The rows below show the standard hit-or-stand answers for a multi-deck game where the dealer stands on soft 17, as published in widely used basic strategy charts. Where doubling is allowed, some of these hits become doubles instead.
| Your hand | Dealer shows | Basic play |
|---|---|---|
| Hard 8 or less | Any card | Hit |
| Hard 12 | 2 or 3 | Hit |
| Hard 12 | 4 to 6 | Stand |
| Hard 13 to 16 | 2 to 6 | Stand; hit against 7 to ace |
| Hard 17 or more | Any card | Stand |
| Soft 18 (A,7) | 9, 10 or ace | Hit; stand against 2, 7, 8 |
Where players get hit and stand wrong
The most common mistake is treating a soft hand like a hard one. A soft 18 sounds safe, yet against a dealer 9, 10 or ace it loses more often than it wins, and because the ace can drop to 1 the next card cannot bust it, so the chart says hit.
Hard 12 catches players from the other direction. Only a ten-value card busts it, which is why hitting is correct against a dealer 2 or 3 even though the dealer’s card looks weak, while against a 4, 5 or 6 standing becomes the better play.
The terms also get mixed up with the dealer’s own rule. When a table says the dealer stands on soft 17 or hits soft 17, that describes a fixed house procedure the dealer must follow, not a choice, and it is one of the rules that shifts a handful of player decisions in the chart.
Finally, there is no such thing as a dealer being due to bust.
Related Terms
More about online casinos
Latest Guides

- Payments
- Safety
How to keep your casino account secure

- Safety
- Strategy
How to tell if a teenager is gambling

- Bonuses
- Safety
